// Variables that are used on both client and server
SWEP.Category				= "Doktor's SWEPs"
SWEP.Author					= "Generic Default, Doktor haus"
SWEP.Contact				= ""
SWEP.Purpose				= ""
SWEP.Instructions			= "Action: semi-automatic / Caliber: .45 ACP Custom / Magazine capacity: 7 rounds / Attachments: SureFire X300 LED WeaponLight"

SWEP.MuzzleAttachment		= "1" 	-- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment	= "2" 	-- Should be "2" for CSS models or "1" for hl2 models
SWEP.DrawCrosshair			= true	

SWEP.ViewModelFOV			= 65
SWEP.ViewModelFlip			= false
SWEP.ViewModel				= "models/weapons/v_silverballer_x.mdl"
SWEP.WorldModel				= "models/weapons/w_silverballer_x.mdl"

SWEP.Base 					= "gdcw_base_dh_pistol"
SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true

SWEP.Primary.Sound			= Sound("SilverBaller.single")
SWEP.Primary.Round			= ("gdcwa_11x22_350")
SWEP.Primary.RPM			= 400						// This is in Rounds Per Minute
SWEP.Primary.ClipSize			= 7						// Size of a clip
SWEP.Primary.DefaultClip		= 21
SWEP.Primary.ConeSpray			= 1.5					// Hip fire accuracy
SWEP.Primary.ConeIncrement		= 2.0					// Rate of innacuracy
SWEP.Primary.ConeMax			= 4.0					// Maximum Innacuracy
SWEP.Primary.ConeDecrement		= 0.1					// Rate of accuracy
SWEP.Primary.KickUp			= 0.4					// Maximum up recoil (rise)
SWEP.Primary.KickDown			= 0.3					// Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal		= 0.3					// Maximum up recoil (stock)
SWEP.Primary.Automatic			= false					// Automatic/Semi Auto
SWEP.Primary.Ammo			= "pistol"

SWEP.Secondary.ClipSize			= 1						// Size of a clip
SWEP.Secondary.DefaultClip			= 1						// Default number of bullets in a clip
SWEP.Secondary.Automatic			= false						// Automatic/Semi Auto
SWEP.Secondary.Ammo			= ""
SWEP.Secondary.IronFOV			= 75						// How much you 'zoom' in. Less is more! 	

SWEP.data 				= {}						// The starting firemode
SWEP.data.ironsights			= 1


SWEP.IronSightsPos = Vector(-2.84, 0, 1.799)
SWEP.IronSightsAng = Vector(0.275, 0, 0)
SWEP.SightsPos = Vector(-2.84, 0, 1.799)
SWEP.SightsAng = Vector(0.275, 0, 0)
SWEP.RunSightsPos = Vector (0.7565, 0, 3.0687)
SWEP.RunSightsAng = Vector (-20.6358, 2.9693, 0)
SWEP.WallSightsPos = Vector (0.2442, -11.6177, -3.9856)
SWEP.WallSightsAng = Vector (59.2164, 1.6346, -1.8014)
SWEP.GSightsPos = Vector (1.3838, -2.1202, -2.5469)
SWEP.GSightsAng = Vector (0, 0, 65.0667)

SWEP.ISPos = Vector (2.9453, 0, 1.3595)
SWEP.ISAng = Vector (0.5317, 0.2754, 0)
SWEP.RSPos = Vector (2.967, 0, 0.8302)
SWEP.RSAng = Vector (1.8624, 0.3413, 0)
SWEP.HSPos = Vector (2.8715, 0, 0.5942)
SWEP.HSAng = Vector (0, 0, 0)
SWEP.ASPos = Vector (3.0729, -3.3862, 0.9386)
SWEP.ASAng = Vector (0, 0, 0)